MESH

Contents

Name            Type       Bytes
----------------------------------------------------
instanceId      uint16     2

if (instanceId == 0)
  numLods       uint8      1
  lods          LOD[numLods]
  • instanceId (uint16) - 1-based frame id, of which to copy geometry.
    Zero if frame uses its own geometry.
    Id cannot be greater then current frame id. Must be zero for skinned frames.

  • numLods (uint8) - size of lods array

  • lods (LOD[])- array of LOD